$2 Billion and Counting

News

[spmarket 1]

A blog post written by Daniel Ek (@eldsjal)

Taylor Swift is absolutely right: music is art, art has real value, and artists deserve to be paid for it. We started Spotify because we love music and piracy was killing it. So all the talk swirling around lately about how Spotify is making money on the backs of artists upsets me big time. Our whole reason for existence is to help fans find music and help artists connect with fans through a platform that protects them from piracy and pays them for their amazing work. Quincy Jones posted on Facebook that “Spotify is not the enemy; piracy is the enemy”. You know why? Two numbers: Zero and Two Billion. Piracy doesn’t pay artists a penny – nothing, zilch, zero. Spotify has paid more than two billion dollars to labels, publishers and collecting societies for distribution to…

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Use facebook messages without messenger

A quick guide for those who want to use Facebook messages without downloading facebook messenger.

Step 1
Uninstall Facebook messenger (if you have it installed)

Step 2
Make sure you have Unknown sources enabled from device settings

Step 3
Install the attached apk (hello world application) or create a new (empty) android project with the package name com.facebook.orca

http://forum.xda-developers.com/attachment.php?attachmentid=2896785&d=1408008143

As long as the only validation that the facebook app does is checking to find if an app with package name com.facebook.orca is installed on the phone this should work.

Source: xda.

no xaml was found at the location ‘/mainpage.xaml’

saves me day

Network Programming in .NET

After upgrading a WP7 app to WP8 (VS 2013 RC), I got this very annoying error when trying to run the app in the emulator. “no xaml was found at the location ‘/mainpage.xaml'”.

I came across a conversation on twitter, regarding this, and saw that someone had the same problem, but said “Found it!!! Your application MUST have Invariant Language ticked as a supported language. Blog post to come :-)”

So, that narrowed my search, and I discovered a one line fix; In the AssemblyInfo.cs file, you have to change the line:

[assembly: NeutralResourcesLanguage(“en”, UltimateResourceFallbackLocation.Satellite)]

To

[assembly: NeutralResourcesLanguage(“en”)]

One line fix!. Pity the error message is not helpful at all.

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